Objective
To obtain a challenging position working in the 3D field, allowing me to utilize my prior knowledge and skills in the digital art field
Software utilized
. 3D Studio Max. . Adobe after effects
. E-on Vue Infinite . Adobe Photoshop
. Pixologic ZBrush . Adobe flash
. Next limit Real flow . Luxology Modo
Additional Plug-in
- Render: V-ray & mental ray
- Particles: AFTERBURN, THINKING PARTICLES, RAYFIRE & FumFX
Skills
- Modeling both complex Hi-res polygonal and low-poly objects in an efficient way using various techniques.
- Excellent skills in forming and sculpting different types of models.
- Character and object UV layout integrating photo-realistic painted textures.
- Strong skills in Shading and Lighting through good study of Color and Light theories.
- Fluent in using mental ray & V-ray
- A solid understating of Animation principles along with deep knowledge of Realistic mechanism of motion.
- Good in Compositing using After Effects.
- Basic understand of Human Anatomy.
- Basic character and Facial rigging use Character Studio& Bones system.
- Problem solver and team-player.
- A very good artistic eye for details.
Languages
. Arabic : Mother Tongue.
. English : Good
Hobbies & Interests
- I’m interesting in graphics, designing and Drawing, Surfing the net, Reading and studying new design and animation techniques
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Haitham zaki